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Call for Entries: School Enterprise Challenge

Open hands beneath a cloud of business terms with 'BUSINESS' at the center (investment, strategy, customer, creativity, profit, market, big data).

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Deadline: 30-Jun-2026

Applications are open for the School Enterprise Challenge, a global entrepreneurship education programme that helps students create and run real school-based businesses. The programme supports experiential learning, leadership, teamwork, financial literacy, creativity, problem-solving, and 21st-century skill development through structured online resources, teacher guidance, competitions, and international collaboration.

Programme Overview

The School Enterprise Challenge helps students gain practical entrepreneurship experience by planning, launching, and managing real businesses within their schools.

The programme is designed for schools worldwide and supports teachers in guiding students through enterprise education using structured learning materials, online activities, competitions, and practical business development stages.

Students take the lead in business idea generation, planning, decision-making, operations, reporting, and teamwork, while teachers act as facilitators who support learning and reflection.

Programme Purpose

The purpose of the School Enterprise Challenge is to help students develop future-ready skills through real-world entrepreneurship.

The programme encourages young people to learn by doing. Instead of only studying business concepts in theory, students create and manage actual school enterprises that can generate income, solve problems, support school development, or contribute to the wider community.

Key Focus Areas

The programme focuses on entrepreneurship education, experiential learning, and 21st-century skill development.

Key focus areas include:

How the Programme Works

The School Enterprise Challenge uses a step-by-step learning model to help schools move from business ideas to real implementation.

The programme supports students and teachers through an online learning environment that includes activities, learning modules, competitions, resources, newsletters, webinars, and online communities.

Students work as teams to develop business ideas, prepare business plans, run enterprises, manage money, solve challenges, and report on results.

Student Role

Students are expected to take the lead in the enterprise process.

Student responsibilities may include:

This student-led approach helps learners build confidence, responsibility, creativity, and practical life skills.

Teacher Role

Teachers act as facilitators rather than business owners.

Teachers support students by guiding discussions, helping teams use the learning materials, encouraging reflection, supporting problem-solving, and helping students complete programme activities.

Teachers also benefit from professional development, innovative teaching methods, international networking, and recognition opportunities.

Online Learning Platform

The programme provides access to an online system where schools can progress through different stages of enterprise development.

The online platform may include:

Competitions and Recognition

The School Enterprise Challenge includes competitions that recognise schools and student teams for their progress and performance.

Recognition may be given for:

Cash prizes are available for outstanding entries, although the exact prize amounts are not specified in the source.

Funding and Prize Support

Funding support is provided through cash prizes awarded to outstanding school teams and entries.

Prize categories may include:

In addition to cash prizes, participating schools may receive certificates, global recognition, and achievement-based rankings.

School Benefits

Schools benefit by helping students gain practical entrepreneurship and life skills.

Potential school benefits include:

Teacher Benefits

Teachers benefit from resources, professional development, and international networking.

Teacher benefits may include:

Who Is Eligible?

The School Enterprise Challenge is open to schools from all countries.

Eligible institutions include:

Universities are not eligible to participate.

Team Structure

Student teams are generally recommended to include around 15 to 45 learners.

Multiple teams can operate within a single school, with each team developing its own business idea.

Mixed-age participation is encouraged. Older students may mentor younger students, and schools may integrate enterprise activities across different year groups.

Types of School Businesses

Schools may develop different types of student-led enterprises depending on their local context, resources, student interests, and community needs.

Possible school business examples may include:

The business idea should be practical, manageable, educational, and suitable for the school environment.

Why This Programme Matters

The School Enterprise Challenge matters because it helps students learn practical skills that are useful for future education, employment, entrepreneurship, and community leadership.

Students gain experience in decision-making, teamwork, problem-solving, planning, budgeting, communication, and resilience. These skills are important for success in a rapidly changing world.

The programme also helps schools create learning environments where students are active participants, not passive learners. By running real businesses, students understand how ideas become action and how enterprise can create value for schools and communities.

How to Apply

Schools should prepare to participate by forming student teams, identifying teacher facilitators, and using the online platform to access programme resources.

Application Preparation Steps

  1. Confirm school eligibility
    Schools should confirm that they are a pre-primary, primary, secondary, technical, or vocational school. Universities are not eligible.
  2. Identify teacher facilitators
    Select teachers who can support students through the learning modules, business planning, activities, and reporting stages.
  3. Form student teams
    Create student teams, ideally with around 15 to 45 learners. Schools may create more than one team if they want to develop multiple business ideas.
  4. Encourage student leadership
    Allow students to lead idea development, decision-making, planning, operations, and reporting.
  5. Use the online resources
    Access structured activities, teacher modules, webinars, videos, newsletters, and online communities through the programme platform.
  6. Develop a business idea
    Help students identify a practical school-based business idea that is achievable, educational, and relevant to the school or community.
  7. Prepare a business plan
    Support students in planning costs, products or services, customers, operations, roles, and expected income.
  8. Launch and manage the business
    Students should run the business, track progress, manage income and expenses, and solve challenges as they arise.
  9. Submit competition entries
    Schools may submit entries for categories such as best business idea, best business plan, and best annual report.
  10. Use results for learning and improvement
    Teachers and students should reflect on lessons learned and use income or outcomes to support school or community development where possible.

Common Mistakes to Avoid

Schools should avoid treating the programme as only a classroom exercise.

Common mistakes include:

Tips for a Strong Application and Participation

A strong school team should focus on practical learning, student leadership, and clear business planning.

Schools should:

Key Terms Explained

School Enterprise Challenge

The School Enterprise Challenge is a global programme that helps schools create and run student-led businesses while developing entrepreneurship and future-ready skills.

Experiential Learning

Experiential learning means learning by doing. In this programme, students learn entrepreneurship by creating and managing real school businesses.

Entrepreneurship Education

Entrepreneurship education teaches students how to identify opportunities, plan ideas, manage resources, solve problems, and create value through business or social enterprise.

21st-Century Skills

21st-century skills include leadership, teamwork, communication, creativity, financial literacy, problem-solving, critical thinking, resilience, and adaptability.

Growth Mindset

A growth mindset is the belief that skills and abilities can improve through effort, learning, feedback, and practice.

School-Based Enterprise

A school-based enterprise is a business or income-generating activity created and managed by students within a school setting.

Business Plan

A business plan is a document or structured plan that explains the business idea, target customers, costs, operations, team roles, and expected results.

Annual Report

An annual report explains what the school enterprise achieved, including activities, learning outcomes, financial results, challenges, and impact.

Frequently Asked Questions

What is the School Enterprise Challenge?

The School Enterprise Challenge is a global entrepreneurship education programme that helps students create and run real school-based businesses.

Who can participate?

Pre-primary, primary, secondary, technical, and vocational schools from all countries can participate.

Are universities eligible?

No. Universities are not eligible to participate.

What skills do students develop?

Students develop leadership, teamwork, financial literacy, creativity, communication, problem-solving, critical thinking, resilience, and a growth mindset.

What role do teachers play?

Teachers act as facilitators who guide students through learning resources, business planning, operations, reflection, and reporting.

How many students should be in a team?

Student teams are generally recommended to include around 15 to 45 learners.

Can one school have multiple teams?

Yes. Multiple teams can operate within one school, and each team may develop its own business idea.

Is mixed-age participation allowed?

Yes. Mixed-age participation is encouraged so that older students can mentor younger students and schools can integrate enterprise learning across different year groups.

What support is available to participating schools?

Schools receive access to online learning activities, teacher modules, competitions, webinars, newsletters, video resources, and online communities.

Are cash prizes available?

Yes. Cash prizes are awarded to outstanding entries in categories such as best business idea, best business plan, best annual report, sustainability-focused projects, and special recognition awards. Exact prize amounts are not specified in the source.

Conclusion

The School Enterprise Challenge gives students practical entrepreneurship experience by helping them create and manage real school-based businesses. Through student-led decision-making, teacher facilitation, online learning resources, competitions, and global recognition, the programme builds essential future-ready skills while helping schools promote innovation, leadership, teamwork, financial literacy, and community-focused enterprise.

For more information, visit School Enterprise Challenge.

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