Deadline: 07-Jan-2026
UNICEF is seeking grant applications to improve primary education in Huancavelica through innovative, student-centered STEAM teaching methods. The program targets eight primary schools, aiming to enhance mathematics and reading outcomes for over 1,200 students, with an emphasis on gender equity, inclusion, and capacity building for educators.
Program Overview
The United Nations International Children’s Emergency Fund (UNICEF) is launching a grant initiative to strengthen primary education by introducing modern, student-centered teaching methodologies. The focus is on improving learning outcomes in key subjects, particularly reading and mathematics, for children aged 9 to 11.
Key Objectives
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Implement STEAM (Science, Technology, Engineering, Arts, and Mathematics) methodologies in classrooms.
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Promote gender equity and inclusion in learning environments.
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Strengthen educational quality and teacher capacity.
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Encourage innovation and creativity through school-based educational projects.
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Engage families and communities in supporting student learning.
Target Areas and Beneficiaries
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Location: Huancavelica, Peru
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Schools: 8 prioritized primary schools, including 5 from previous program phases
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Students: At least 1,200 children, majority girls
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Educators and Staff: 100 school directors, teachers, education specialists, and university or pedagogical institute trainers
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Family Engagement: Approximately 500 caregivers
Who is Eligible?
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Non-profit organizations, educational institutions, and community-based groups with experience in primary education programs
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Entities capable of implementing STEAM-based teaching methodologies
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Applicants committed to gender equity, inclusion, and educational innovation
Program Components
1. Classroom Implementation
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Introduce STEAM methodologies in reading and mathematics lessons.
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Focus on student-centered learning approaches.
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Monitor student progress and learning outcomes.
2. Capacity Building
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Train 100 educators, school directors, and trainers in STEAM and gender-responsive pedagogy.
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Provide mentoring and follow-up support to ensure quality implementation.
3. Educational Innovation Projects
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Develop at least 20 school-based innovation projects using STEAM.
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Encourage participation in national school innovation competitions.
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Foster creativity, problem-solving skills, and continuous improvement in teaching practices.
4. Family and Community Engagement
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Conduct activities with families and caregivers to reinforce learning at home.
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Encourage community involvement in school initiatives.
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Strategies that expand impact to other schools, teachers, or students are highly valued.
Indicative Budget
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Total funding: $360,000 USD
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Budget allocation supports STEAM implementation, teacher training, innovation projects, and community engagement activities.
How to Apply
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Prepare Proposal: Clearly outline project objectives, targeted schools, STEAM teaching strategies, and expected results.
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Define Beneficiaries: Include students, teachers, school directors, and community members.
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Plan Capacity Building: Detail training and mentoring activities for educators and trainers.
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Innovation Projects: Describe the development and implementation plan for at least 20 school-based innovation initiatives.
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Budget Submission: Provide a detailed budget aligned with the $360,000 indicative funding.
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Family Engagement Plan: Include strategies for caregiver and community participation.
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Submit Proposal: Follow UNICEF’s official submission process and deadlines.
Common Mistakes to Avoid
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Failing to prioritize gender equity and inclusion.
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Overlooking capacity building for teachers and school leaders.
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Not integrating family and community engagement activities.
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Insufficient detail on STEAM methodology implementation.
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Lack of monitoring and evaluation mechanisms for student learning outcomes.
FAQ
1. Which students are eligible to benefit from this program?
Children aged 9–11 in targeted primary schools in Huancavelica.
2. What subjects are prioritized?
Reading and mathematics, using STEAM teaching methods.
3. How many schools are included?
Eight primary schools, including five from previous program phases.
4. How are educators supported?
Through training, mentoring, and capacity-building programs in STEAM and gender-responsive approaches.
5. What is the role of families and communities?
Families and caregivers participate in activities that support learning and STEAM education at home.
6. Are innovation projects required?
Yes, at least 20 school-based STEAM innovation projects must be developed and implemented.
7. What is the budget for this initiative?
An indicative total of $360,000 USD supports all program activities.
Conclusion
This UNICEF initiative in Huancavelica aims to enhance primary education through STEAM-based, student-centered methodologies, gender equity, and inclusive practices. By combining classroom innovation, educator training, and community engagement, the program seeks to improve learning outcomes in reading and mathematics for over 1,200 students while fostering sustainable educational improvements and innovation in schools.
For more information, visit UN Partner Portal.








































