Deadline: 7-Jun-21
The United Nations Alliance of Civilizations (UNAOC), the UNESCO Mahatma Gandhi Institute for Peace and Sustainable Development (MGIEP), and the United Nations Office of Counter-Terrorism (UNOCT) are looking for young game-changers!
The organizations are launching a call for applications for the #DigitalGamesForPeace challenge, an initiative that aims to support young people in co-designing and co-creating games that will serve as pedagogical tools for transferring, enhancing, and developing skills and competencies for intercultural dialogue, and social and emotional learning to prevent violent extremism.
Games harness the power of play to transcend national boundaries, flatten hierarchies across individuals and cultures, summon emotions, and hone problem-solving skills. They have the potential to develop emotional intelligence and resilience, which is fundamental for behavior change.
This initiative will therefore affirm the potential of games and put forth actionable guidance on ways to build or use existing games to develop relevant competencies for intercultural dialogue and social and emotional learning to prevent violent extremism in selected countries in South and Southeast Asia.
The selected youth will have the opportunity to spearhead a United Nations project, improve their capacities in intercultural dialogue, the prevention of violent extremism, socio-emotional learning, and game-based methodologies, meet and work with an enthusiastic group of young change-makers from the region, and interact with experts.
A total of 51 participants will be selected for the first stage (June-September 2021), which consists of curated training, bootcamps, and mentorship opportunities by thought and industry leaders in the disciplines of game design and development, socio-emotional learning, and the prevention of violent extremism. The group will then review and test existing games that contribute to building intercultural dialogue and socio-emotional learning competencies for the prevention of violent extremism.
What is the Challenge about?
The #DigitalGamesForPeace Challenge aims to harness the creative energies of youth from South and Southeast Asia and the promise of game-based innovations in cultivating pertinent competencies for prevention of violent extremism.
What’s in it for you?
If selected, you will have the opportunity to spearhead a UN project. Further, your capacities on intercultural dialogue, social and emotional learning, game-based methodologies will be significantly improved such that post the project, you will have additional skills to wage sustainable peace in your respective community. You will meet and work with a formidable group of young gamechangers from South and Southeast Asia. Additionally, you will be part of a select group of individuals who will have the opportunity to meet and interact with experts from the fields of social emotional learning, game-design, and prevention of violent extremism.
Eligibility Criteria
- Be between 18 and 35 years old.
- Be nationals from or based in Afghanistan, Bangladesh, India, Myanmar, Pakistan, or Sri Lanka.
- Have experience in one or more of the following areas: social and emotional learning, the prevention of violent extremism, or (video) gaming.
- Have good research and writing skills.
- Be able to work and receive training in English.
For more information, visit https://bit.ly/3bUJop2