Deadline: 7-Oct-22
The Epic Games has launched its Unreal Fellowship: World Building, a new three-week, virtual course that centers on the core principles of real-time production design, with a special eye on the environments needed to tell a compelling story.
By the end, participants will know how to create/stage elaborate worlds in service of a final short. All the while, they’ll be using Unreal Engine, Datasmith, and Quixel as their core technologies, and learning how game design techniques can be applied to other mediums.
Who is this for?
This Fellowship is open to a wide range of traditional 3D/CG artists, as well as production designers, concept artists, architects, and more. Basically, anyone who would benefit from learning how to integrate real-time world building into their projects.
What will you learn?
- Advanced asset integration techniques via Datasmith.
- How to use Nanite and Quixel for model enhancement.
- Landscape, foliage, and water workflows.
- How to use levels, layers, the variant manager, and more for scene management.
- Advanced lighting and rendering techniques.
Criteria
In terms of the selection process, potential candidates will possess some or all of the following attributes, and should work in the fields noted above.
- Five years of production experience.
- Three-to-five film or broadcast credits.
- Three AAA game credits.
- Two or more years of experience with Unreal Engine.
Note: The Epic Games has launched its Unreal Fellowship: World Building, a new three-week, virtual course that centers on the core principles of real-time production design, with a special eye on the environments needed to tell a compelling story.
For more information, visit https://www.unrealengine.com/en-US/blog/unreal-fellowship-world-building-applications-open-now