Deadline: 15-Aug-22
The U.S. Embassy in the Philippines’ Public Affairs Section (PAS Philippines) of the U.S. Department of State is pleased to announce that are considering proposals for the Education Gamification (EdGame) Program.
PAS Philippines announces an open competition for non-profit organizations interested in organizing a program to develop technology-based solutions in addressing the most pressing challenges in education. Proposals should bring together game developers, teachers and students, AR/VR enthusiasts, and coders, in collaboration with the U.S. Embassy and other partners to create gamified solutions. Other partners could include: U.S. and Philippine government departments/agencies, education organizations, education leaders/experts, U.S. Government exchange program alumni, and local communities.
Priorities
Priority will be given to project proposals that engage American Spaces and the U.S.-Philippine alumni networks in advancing one or more of the U.S. Embassy’s goals, including:
- Programs that advance partnerships with the Philippines’ Department of Education that will enhance the digital capacity of teachers and students, which could include promoting peace and stability in conflict-affected areas through access to education technology.
- Programs that foster greater engagement of civil society in improving the Philippines education system.
- Programs that develop stronger higher education linkages between the United States and the Philippines.
- Programs that increase public awareness and engagement on regional and global issues in education.
- Programs that will engage US government exchange alumni across the Philippines.
- Programs that will strengthen the relationship between the United States and Philippine international alumni exchange in promoting U.S.-Philippine bilateral goals.
Funding Information
- PAS Philippines anticipates having approximately $15,000 available to support one successful application in response to this NOFO and is subject to the availability of funds.
- The length of the performance period is 12 to 24 months.
Ineligible Projects
- Programs relating to partisan political activity;
- Charitable, humanitarian, or development activities;
- Construction programs;
- Programs that support specific religious activities;
- Fund-raising campaigns or programs charging a fee for participation;
- Lobbying for specific legislation or programs;
- Scientific research;
- Programs intended primarily for the growth or institutional development of an organization; or
- Programs that duplicate existing programs;
- Activities that take place in the United States and its territories;
- Programs with alcohol, excessive meals, refreshments, or entertainment, and
- Individual scholarships.
Participants and Audiences
PAS Philippines’ target audiences include academia, technology innovators and communities, education leaders, next-generation leaders (e.g., innovators, digital influencers, campus leaders), U.S.-Philippines alumni networks, NGOs, government officials (state, district, and municipal officials; policymakers, civil servants), and youth from underserved communities.
Eligibility Criteria
- The Public Affairs Section encourages applications from the United States and the Philippines.
- Individuals and registered not-for-profit organizations, including think tanks, civil society/non-governmental organizations with relevant programming experience are encouraged to apply.
- For-profit or commercial entities are not eligible to apply.
- All organizations are required to register for identification codes with UEI, NCAGE, and SAM.
For more information, visit https://ph.usembassy.gov/american-spaces-education-gamification-edgame-program/